USB Component  Version 6.6
MDK-Professional Middleware for USB Device and Host
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USB Host Keyboard

The following example application enables you to connect a USB keyboard to the development board. To keep it simple, the graphical LCD on the evaluation board is used to show the keyboard inputs. This is done using the Compiler software component with the appropriate user code templates.

usbh_hid_setup.png

The Abstract.txt file contained in the Documentation group of the Project window gives you more information on the general setup and the available I/O of the development board.

Build the "USB Host Keyboard" Project

Open the example project in MDK (the Pack Installer's web page explains how to do this). The µVision Project window should display a similar project structure:

usbh_hid_proj_structure.png
USB Host Keyboard Project Structure

Source Files

  • Keyboard.c contains the main C function that initializes the board hardware and the USB Host Component. Also, an exemplary remote measurement recorder application is part of this file.
  • Mcommand.c defines the time set commands for the remote measurement recorder.
  • The Getline.c file contains the function for getting formatted input from stdio.
  • In stdin_keyboard.c, the function stdin_getchar is retargeted to the function USBH_HID_GetKeyboardKey of the USB Host component.
  • In stdout_display.c, the function stdout_putchar is retargeted to the function GLCD_DrawChar of the graphics display.

You may now build and download the example project to the evaluation board using the µVision commands:

  • Project –> Build target (F7)
  • Flash   –> Download (F8)
  • Debug –> Start/Stop Debug Session (Ctrl + F5)
  • Debug –> Run (F5)

After these steps, the project should start executing on your evaluation kit. In case of errors, refer to the Evaluation Board User's Guide for configuration information.

Using the "USB Host Keyboard" Project

Hardware Setup

The setup of the Evaluation Board hardware is described in the Abstract.txt file.

  • Verify all jumper settings on the target hardware.
  • Simply connect an USB keyboard to one of the development board's USB connectors.
  • After downloading the code onto the board, you should be able to see something similar on the graphics display:
usbh_hid_printf.png