Network Component  Version 6.6
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Creating a Network Application

The steps to create a microcontroller application that uses TCP/IP communication are:

  1. Select RTE Components along with the Network Services that are required for your application.
  2. Enable the Network Driver and Controller that is integrated in the microcontroller.
  3. Configure the various Network Components.
  4. Configure the system resources according to the network component's Resource Requirements.
  5. Implement the User Code.

RTE Component Selection

Only a few steps are necessary to complete the RTE Component selection:

  1. From the Network Component:
    • Select Network:CORE that provides the basic functionality required for TCP/IP communication.
    • Select your desired Network:Interface. For example, set Network:Interface:Ethernet to '1' for enabling Ethernet communication.
    • Select the desired Network Services. For example, select Network:Service:Web Server Compact to create a simple Web Server.
    • Select the desired Network Sockets. For example, select Network:Socket:TCP for TCP communication. Usually, you will also select Network:Socket:UDP for stateless communication.
  2. From the Drivers Component:
    • If you do Ethernet communication, select appropriate Ethernet MAC and PHY drivers suitable for your application. For PPP or SLIP communication simply select the UART driver.
  3. From the Device Component:
    • Additional device specific drivers may be required according to the validation output.
  4. From the CMSIS Component:
    • Select the CMSIS:CORE to provide the core interface to the processor.
    • Select a suitable CMSIS:RTOS that is a required for the Networking Component.
nw_rte_comp_selection.png
RTE Component for Networking

Network Driver and Controller Configuration

The Network Device Driver and the Network Controller of the microcontroller need to be correctly configured. This means:

  • The Ethernet or UART (for SLIP/PPP) is typically configured in the RTE_Device.h configuration file. While this file provides multiple options, it is typically sufficient to enable the Ethernet/UART related to this driver. Some microcontrollers may require settings that are related to a physical layer interface (PHY).
  • The Network Controller of the microcontroller typically needs specific clock settings. Consult the user's guide of the microcontroller to understand the requirements. Alternatively you may copy the setup of a Network example that is provided for various evaluation boards.

Network Configuration

All configuration files for the Network Component are listed in the Project window below the Component Class "Network".

Network Core

The Network Core configuration file Net_Config.c contains the setting for the Local Host Name. This is a name under which the network device can be accessed on a local area network (LAN). It usually requires a DHCP server to be present in the LAN. This name is very useful if you don't know the IP address that has been assigned to your device by the DHCP server.

The Memory Pool Size specifies the amount of RAM in bytes allocated for the memory pool. The buffers for the network packets are allocated from this memory pool. Usually, the default value of 12000 bytes is sufficient.

Network Interface

The Network Interface configuration files Net_Config_Interface_0.h contain the general IP address settings. You also need to specify the hardware driver number for the used interface. In case of Ethernet for example, this is usually 0. But if you are using SLIP or PPP over a serial connection, you need to specify the hardware driver number of the exact UART you wish to use. All settings for the different interfaces are described here:

Network Socket

Usually, the needs of most applications are served by using the default settings for the sockets. Of course, there are configuration files for all three socket types that are specified in

Network Service

The configuration files for all the Network Services are explained in the respective Services section.

System Resource Configuration

For proper operation, the Network Component requires some system configuration settings. The requirements are:

  • Additional stack size of 512 bytes. This can be configured in the device's startup_device.s file (Stack_Size).
  • The Network component uses a single CMSIS-RTOS thread (eth_thread) when Ethernet Interface is enabled. So you need to increase the number of concurrent running threads by 1. The default thread stack size should be at least 512 Bytes. Also, User Timers need to be enabled. All these changes must be done in the be done in the RTX_Conf_CM.c file.

For more information, check the Network component's Resource Requirements section.

User Code Implementation

User code template files provide access to all functions that are required to communicate over the Network. The available functions are explained in the Reference section of the Network Component. These routines can be adapted to the needs of the microcontroller application, in case more functionality is needed.

The following templates are available for the Network component:

Template NameUser Functions
DNS_Client.c dns_cbfunc (Callback function for notification about DNS client events), resolve_host (DNS resolving process)
FTP_Client_UIF.c ftp_client_request (Request parameters for FTP client session), ftp_client_notify (Notify the user application when FTP client operation ends)
FTP_Server_Access.c ftp_accept_client (Accept or deny connection from remote FTP client)
FTP_Server_Event.c ftp_server_notify (Notify the user application about events in FTP server service)
FTP_Server_Multiuser.c ftp_check_username (Check if an user account exists), ftp_check_password (Check user account password), ftp_file_access (Check if remote user is allowed to access a file)
HTTP_Server_Access.c http_accept_client (Accept or deny connection from remote HTTP client)
HTTP_Server_CGI.c cgi_process_query (Process query string received by GET request), cgi_process_data (Process data received by POST request), cgi_script (Generate dynamic web data from a script line)
HTTP_Server_Error.c http_error (Define HTTP error messages)
HTTP_Server_Multiuser.c http_check_account (Check if an user account exists), http_file_access (Check if remote user is allowed to access a file)
SMTP_Client_UIF.c smtp_client_request (Request parameters for SMTP client session), smtp_client_notify (Notify the user application when SMTP client operation ends), smtp_client_accept_authentication (Accept or deny authentication requested by SMTP server)
SNMP_Agent_MIB.c snmp_mib (MIB data table)
TCP_Socket_Client.c tcp_cb_client (Notify the user application about TCP socket events), send_data (Connect to TCP server and send data)
TCP_Socket_Server.c tcp_cb_server (Notify the user application about TCP socket events)
Telnet_Server_Access.c telnet_accept_client (Accept or deny connection from remote Telnet client)
Telnet_Server_Multiuser.c telnet_check_username (Check if an user account exists), telnet_check_password (Check user account password)
Telnet_Server_UIF.c telnet_server_message (Request message for Telnet server session), telnet_server_message_poll (Poll the upper-layer user application for unsolicited messages), telnet_server_process (Process a command and generate response)
TFTP_Client_UIF.c tftp_client_notify (Notify the user application when TFTP client operation ends)
TFTP_Server_Access.c tftp_accept_client (Accept or deny connection from remote TFTP client)
UDP_Socket.c udp_cb_func (Notify the user application about UDP socket events), send_udp_data (Send UDP data to destination client)

Runtime Configuration

Each embedded Ethernet device must have a unique MAC address, IP address, and hostname. This is very important when multiple devices are connected to the same LAN. Otherwise, network collisions might occur, network communications on a local LAN might be disturbed, and the system might not work.

You can use the same application code for serial production of embedded devices. The runtime configuration feature allows you to read configuration parameters from the EEPROM and configure the Ethernet network interface for each embedded device differently.

  • The MAC address is written to the Ethernet controller registers when the controller initializes (when calling the function net_initialize). For this reason, ETH_CFG.MacAdr must be set before the system initializes.
  • The Ethernet interface configuration parameters must be set after the system initializes. The structure LOCALM can simply be overwritten with new values.
  • The local host name can be changed by overwriting the default value, which is set in the Net_Config.c system configuration file. The local host name enables the embedded system to be accessed using the name instead of the IP address.
  • Dynamic Host Configuration can be disabled at runtime. In this case, user provided network parameters defined in the Net_Config_ETH_0.h configuration file are used instead. The DHCP Client can be disabled by calling the function dhcp_disable after the system initializes. The DHCP Client must be enabled in the configuration so that the DHCP Client code links to the application code.
Note
You can change the LOCALM Ethernet IP parameters also while the system is working. See the HTTP Server. The Ethernet controller MAC address can only be changed when the system starts. It is not advisable to change it later.

Debugging

In the Manage Run-Time Environment window, the Network Core can be configured for two different variants:

  • Debug: this variant includes debug libraries with debugging information and messages that are sent to stdio. Use this variant when debugging your application.
  • Release: this variant does not include debugging code. Use this variant when deploying the application.
Note
  • If the target system has only one serial port that is used by the PPP or SLIP Network Interface, then do not enable the debug mode. The debug messages will interfere with the IP packets and the system might malfunction or crash.
  • If the debug mode is used on a high traffic LAN, the system might block. Disable the debug mode in this case.

Enabling Debug

To enable debugging with the Network Component, simply choose the Debug variant in the Manage Run-Time Environment window:

nw_debug_variant.png

All necessary files, such as the Net_Debug.c file and the debug library will be automatically added to your project.

Debug Levels

The system is made up of several modules that output debug messages. It is possible to configure the debug output for each module separately. This can be done in the Net_Debug.c file. There are three debug levels available:

Level Description
Off The debug messages for the selected module are disabled.
Errors OnlyOnly error messages are output. This mode is useful for error tracking.
Full Debug In this mode, all debug messages are output.

The following debug options are available:

  • Print Time Stamp switch enables or disables printing the time information with debug messages. If this switch is not enabled, the timing information is not printed.
  • Debug level for each module defines what kind of debug messages are printed.

The owner module of the displayed debug message is identified by the message prefix. The following system and application modules are configurable for debugging:

ID Module Description
MEM Memory Management DebugAllocates and releases frame buffers.
ETH Ethernet Debug Handles Ethernet link.
PPP PPP Debug Handles serial line direct or modem connection PPP link.
SLIP SLIP Debug Handles serial line direct or modem connection SLIP link.
ARP ARP Debug Handles Ethernet MAC address resolution and caching.
IP IP Debug Processes the IP network layer.
ICMP ICMP Debug Processes ICMP messages. Best known example is the ping.
IGMP IGMP Debug Processes IGMP messages, Hosts groups and IP Multicasting.
UDP UDP Debug Processes UDP frames.
TCP TCP Debug Processes TCP frames.
NBNS NBNS Debug The NetBIOS Name Service maintains name access to your hardware.
DHCP DHCP Debug Handles automatic configuration of IP address, Net mask, Default Gateway, and Primary and Secondary DNS servers.
DNS DNS Debug Handles the resolution of the IP address from a host name.
SNMP SNMP Debug Manages devices on IP network.
SNTP SNTP Debug Manages clock synchronization over the network.
BSD BDS Debug Processes TCP and UDP frames via standard BSD Sockets API.
HTTP HTTP Server Debug Delivers web pages on the request to web clients.
FTP FTP Server Debug Manages the files stored on the server and serves the file requests received from the clients.
FTPC FTP Client Debug Connects to FTP server to transfer files on the server, and to manage files stored on the server.
TNET Telnet Server Debug Allows remote clients to control the system using the command line interface.
TFTP TFTP Server Debug A simple service which allows you to send files to or read files from the server.
TFTPC TFTP Client Debug Connects to TFTP server to send or receive files.
SMTP SMTP Client Debug Connects to SMTP server to send emails.

An example of the debug output is:

015.0 ETH:*** Processing frame ***
015.0 ETH: Dest.MAC: 1E:30:6C:A2:45:4E
015.0 ETH: Src. MAC: 00:11:43:A4:FE:40
015.0 ETH: Protocol: IP
015.0 ETH: Length : 66 bytes
015.0 IP :*** Processing frame ***
015.0 IP : Src. IP : 192.168.1.1
015.0 IP : Dest.IP : 192.168.1.5
015.0 IP : Protocol: TCP
015.0 IP : Identif.: 0xBC73
015.0 IP : Length : 52 bytes
015.0 IP : Frame valid, IP version 4 OK
015.0 TCP:*** Processing frame ***
015.0 TCP: Src. Port: 4568
015.0 TCP: Dest.Port: 80
015.0 TCP: Seq. Num.: 4132762560
015.0 TCP: Ack. Num.: 0
015.0 TCP: Flags : SYN
015.0 TCP: Win. Size: 65535
015.0 TCP: Checksum : 0xEF81
015.0 TCP: Frame len: 32 bytes
015.0 TCP: Allocated Socket 2, port 80
015.0 TCP: Socket 2, State LISTEN
015.0 TCP: Process Options, 12 bytes
015.0 TCP: Remote MSS: 1460
015.0 TCP: Next state SYN_REC

In the above example, Ethernet, IP and TCP debug messages are enabled:

  • Received Ethernet packets are processed by the Ethernet layer and a debug message containing Ethernet header information is printed out. Ethernet debug information contains source and destination MAC address, Ethernet frame length and Ethernet protocol type.
  • The packet is then passed to the IP layer. IP layer prints out IP debug messages containing the IP header information such as source and destination IP address, frame length, protocol type etc.
  • When the IP layer has processed the packet, the packet is passed to the upper TCP layer. TCP layer prints out TCP debug messages containing the TCP header information such as source and destination ports, sequence and acknowledge numbers, checksum value, frame length etc.

Redirecting Output

Debug messages are output to a standard IO port. The sendchar function outputs a single character. If required, you can customize this function to send the debug messages to some other device. In most cases, a serial UART is used to print out the debug messages.

Note
  • When the sendchar function runs in polling mode, printing all debug messages significantly reduces the performance. The preferred way is to rewrite the sendchar function to work in the interrupt mode.
  • Use the highest baud rate possible to reduce the impact on performance from printing the debug messages.
  • If the debug mode is enabled and the embedded system is connected to a high traffic LAN with plenty of broadcast packets, the system might malfunction.
  • Printing debug messages blocks out the system task scheduler during the time when the message is being sent from the serial port. The incoming IP packets accumulate in the memory. This soon causes an out of memory error. Any further incoming packets are lost until some memory is released.

Localhost

The localhost is the standard host name given to the address of the loopback network interface. The IP address of the localhost is 127.0.0.1. The packets, destined to the localhost address, are routed back internally by the IP layer of the Network Component.

Using the loopback interface is useful for testing software, since it bypasses local network interface hardware. Connecting to locally hosted network services using loopback addresses puts less of a load on network resources.

You can use the local host IP address to communicate between different applications using the socket interface on the same system, for example between a FTP server and FTP client. The FTP client connects to FTP server and manage files on FTP server using the localhost address. Of course the files are manipulated locally on the same system. No IP packets actually appear on any of the hardware interfaces.