S32 SDK
Installation

Prerequisites

SDK can be used in two ways: bundled in S32 Design Studio and standalone.

S32 SDK is delivered bundled in the S32 Design Studio. In this case it’s already configured and ready to use.

S32 SDK is also delivered through a standalone installer. Using the standalone installer is recommended when using a compiler which is not supported in S32 Design Studio or when the graphical interface is not required. In this case the installer can configure an existing S32 Design Studio to use the configuration files delivered in the installer.

If the integration with the S32 Design Studio is not needed the path to S32 Design Studio can be left empty – and in this case only the S32 SDK will be installed and configured.

Steps

  1. Start the installer S32_SDK_S32K14x_BETA.exe
  2. Set the destination folder for the SDK, give optional location of S32DS and install. Example of S32DS path: C:\NXP\S32ARMv1.3
  3. Start using the SDK by creating a new project or importing a project

Background

The installer does the following things in background:

  • Puts the SDK in the selected destination directory.
  • Appends to S32SDK_PATH the path of the SDK.
    • Note: Please make sure you uninstall previous SDK so that this variable will be empty.
  • Copies necessary files into S32 Design Studio installation location.
  • Overwrites existing SDK from S32 Design Studio with the version from destination directory

Uninstaller

Use “uninst.exe” to uninstall the SDK.

Note: If you want to reinstall the SDK please use a clean copy of S32DS. When you uninstall this does not delete the copied files (ex: Config_01.pez), so a clean copy is needed.