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µVision4 User's Guide

About µVision User Interface Creating Applications Utilities Debugging Using the Debugger Simulation Start Debugging Application Program Execution Debug Windows and Dialogs Breakpoints Window Call Stack and Locals Window Code Coverage Command Window Disassembly Window Event Viewer Execution Profiler Instruction Trace Window Logic Analyzer Setup Setup in Detail Restrictions Using the Logic Analyzer Memory Map Memory Window Performance Analyzer Registers Window Serial Window Symbols Window System Viewer Adding System Viewer Windows Toolbox Trace Data Window Trace Navigation Watch Window Expressions Constants System Variables Peripheral Variables I/O Ports Serial Ports Program Variables (Symbols) Fully Qualified Symbols Non-Qualified Symbols Literal Symbols Using Symbols Line Numbers Bit Addresses Type Specifications Operators Memory Type Specifiers Differences Between µVision4 and C Expression Examples Cortex-M Code and Data Trace Trace Features Tracepoint Expressions Tracepoint Intrinsics Tracepoint Limitations Configuring the Trace Hardware Tracepoint Marks Tips and Tricks Review Peripherals and CPU Configuration Simulate I/O Ports Simulate Interrupts and Clock Inputs Simulate external I/O Devices Assign Serial I/O to a PC COM Port Check Illegal Memory Access Command Input from File Preset I/O Ports or Memory Contents Write Debug Output to a File Keyboard Shortcuts TPIU Initialization after RESET (Cortex-M) Debug Commands Debug Functions Simulation Flash Programming Dialogs Example Programs Command Line Appendix

µVision4 User's Guide

Simulation

The µVision Debugger simulates up to 4GB of memory. Memory areas can be mapped for read, write, or code execution access. The µVision Simulator traps and reports any illegal memory access.

The Simulator supports many integrated peripherals of various microcontrollers. When selecting a microcontroller from the Device Database, µVision configures the instruction set and the peripherals. The menu Peripherals displays on-chip peripheral components and allows changing aspects of each peripheral using dialog controls.

 

  • The Simulator is cycle accurate and, where possible, accurately simulates instructions and on-chip peripheral timing.
  • Developers can provide external stimulus using Debug Functions.
  • Refer to Create a Project File for details about selecting a device.

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