Pointers to huge objects are stored using four bytes (32
bits). The bytes are stored little endian or low to high order. The
first word contains the 16-bit memory offset. The second word
contains the segment number. The memory address is calculated as
follows:
Address = (Segment * 0x10000L) + Offset
A huge pointer is stored in memory at a word boundary as
follows:
Address+0
Address+1
Address+2
Address+3
Contents
Offset (LSB)
Offset (MSB)
Segment (LSB)
Segment (MSB)
A huge pointer can access objects up to 64K in size in any
memory area. Objects larger than 64K must be accessed using
xhuge pointers.
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