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Linker User Guide

Preface Overview of the Linker Linking Models Supported by armlink Image Structure and Generation The structure of an ARM ELF image Views of the image at each link stage Input sections, output sections, regions, and prog Load view and execution view of an image Methods of specifying an image memory map with the Image entry points Simple images Types of simple image Type 1 image structure, one load region and contig Type 2 image structure, one load region and non-co Type 3 image structure, multiple load regions and Section placement with the linker Default section placement Section placement with the FIRST and LAST attribut Section alignment with the linker Linker support for creating demand-paged files Linker reordering of execution regions containing Linker-generated veneers What is a veneer? Veneer sharing Veneer types Generation of position independent to absolute ven Reuse of veneers when scatter-loading Command-line options used to control the generatio Weak references and definitions How the linker performs library searching, selecti How the linker searches for the ARM standard libra Specifying user libraries when linking How the linker resolves references The strict family of linker options Linker Optimization Features Getting Image Details Accessing and Managing Symbols with armlink Scatter-loading Features Scatter File Syntax Linker Command-line Options Linker Steering File Command Reference Via File Syntax

Input sections, output sections, regions, and program segments

3.1.2 Input sections, output sections, regions, and program segments

An object or image file is constructed from a hierarchy of input sections, output sections, regions, and program segments.

Input section
An input section is an individual section from an input object file. It contains code, initialized data, or describes a fragment of memory that is not initialized or that must be set to zero before the image can execute. These properties are represented by attributes such as RO, RW, XO, and ZI. These attributes are used by armlink to group input sections into bigger building blocks called output sections and regions.
Output section
An output section is a group of input sections that have the same RO, RW, XO, or ZI attribute, and that are placed contiguously in memory by the linker. An output section has the same attributes as its constituent input sections. Within an output section, the input sections are sorted according to the section placement rules.
Region
A region contains up to three output sections depending on the contents and the number of sections with different attributes. By default, the output sections in a region are sorted according to their attributes:
  • If no XO output sections are present, then the RO output section is placed first, followed by the RW output section, and finally the ZI output section.
  • If all code in the execution region is execute-only, then an XO output section is placed first, followed by the RW output section, and finally the ZI output section.
A region typically maps onto a physical memory device, such as ROM, RAM, or peripheral. You can change the order of output sections using scatter-loading.
Program segment
A program segment corresponds to a load region and contains execution regions. Program segments hold information such as text and data.

Note

With armlink, the maximum size of a program segment is 2GB.

Considerations when execute-only sections are present

Be aware of the following when execute-only (XO) sections are present:
  • You can mix XO and non-XO sections in the same execution region. In this case, the XO section loses its XO property and results in the output of a RO section.
  • If an input file has one or more XO sections then the linker generates a separate XO ELF execution region if the XO and RO sections are in distinct regions. In the final image, the XO execution region immediately precedes the RO execution region, unless otherwise specified by a scatter file or the --xo_base option.
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