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C166: FLOATING-POINT SUPPORT


Information in this article applies to:

  • C166 All Versions

QUESTION

We are changing software that currently uses integer math to use floating-point math. Does the Keil C166 Compiler support floating-point math and are there include files or libraries we need to declare in order for it to compile successfully with float variables?

ANSWER

The C166 compiler supports both single-precision (32-bit) and double-precision (64-bit) floating-point. To use either, all you have to do is start declaring and using floating-point variables just like in ANSI C.

By default, all float and double variables are stored in 32-bit IEEE format. This gives a precision of 7 decimal digits. When you require higher precision (than 7 digits) you may use the C166 FLOAT64 directive to enable 64-bit doubles. Enable this option in µVision under Project - Options for Target - C166 - Double-precision floating-point. If you enable FLOAT64, all double variables are stored in 64-bit IEEE format. This provides a precision of 15 decimal digits.

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Last Reviewed: Friday, July 15, 2005


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